He places these on the squares in any pattern he fancies, and when ready the other player is allowed to see it for five seconds. Then it is covered up, and from the memory of what he saw the second player must reproduce the pattern on his own board. He counts one for each that was right, and takes off one for each that was wrong. They take turn and turn about.
This game is a wonderful developer of the power to see and memorize quickly.
FAR-SIGHT, OR SPOT-THE-RABBIT
Take two six-inch squares of stiff white pasteboard or whitened wood. On each of these draw an outline Rabbit, one an exact duplicate of the other. Make twenty round black wafers or spots, each half an inch across. Let one player stick a few of these on one Rabbit-board and set it up in full light. The other, beginning at one hundred yards, draws near till he can see the spots well enough to reproduce the pattern on the other which he carries. If he ran do it at seventy-five yards he has wonderful eyes. Down even to seventy he counts grand coup; from seventy to sixty counts coup. Below that does not count at all.
The game of Rabbit-hunting is suited for two hunters in limited grounds.