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Tribe Activities 5S it is in the fish, or to tie the line around the fish excq>t so far as this may be accidentally done in spearing. It is alhwed to dislodge the enemy's spear by throwing your own over it. The purpose of the barbs is to assist in this. It is allowed to run on to the sturgeon with the boat. It is absolutely forbidden to tkfom the spw em At eOur hoot or am the heads of your crew. In towing the sturgeon the fathom-maik must be over the gunwale — at least six feet of line should be out when the fish is in tow. It is not a foul to have less, but the a)earman must at once let it out if the umput: or the other crew cnes " Fathom ! " The spearman is allowed to drop the spear and use the paddle ur oar at will, but not to resign her spear to another of the crew. The spearman must be in her boat when the q)ear is thrown. If the boat is upset the judge's canoe helps them to rif^t. Each crew must accept the backset of its accidents. Canoe Tag Any number of canoes or boats may engage in this. A rut)l)cr cushion, ? hot-water bag full of air, any rubber foot- l>all, or a cotton bag with a lot of corks in it is needed. The game is to tag the other canoe by throwing this mfo it The niles are as in (uduuuy crossrtag. INDOOR GAMBS Odd! and Bvene Ciirls form in a single Une across the room. One girl is "it** She says she will call odds; *hen calls numbers both odd and even, but those in the line must run only on odd numbers. If any run on even they are out, also those are out w1k>, when the line runs (» an odd nunri}er, are the last to reach the given goal Blind Man's Buff All players are numbered, one player is blindfolded. The others form a ring about her. The one m the centre calls out two numbers, the players having these numbers change places at f)rice, the one in the centre trying to catch one of them. If successful she takes the place and number tA giris cuight and that player y)wio the centre iua4 it iatttro W iB W oMte d.