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Tribe Activities 85 turns and faces the left as the hands change so that the right is up. Jn ihSpin the cloud is held tight to the shoulder, as in Ffying Scud once around is enough for each spin except the final. In the final, thief; or four spins will do with grand crescendo, time, etc, then with a scream the dancer drops, jerks the cloud toward her feet, back over her head, then slightly back so it settles over her face and body. While the drum is sufficient for the dance the effect is better if a low humming chant in correct time is kept up by the drum- mer. This should increase in volume, and in the climax all should gi e a high-pitched, prolonged shout while the drum boLts a heavy tattoo. Then all is still. Sometimes when necessar> to shorten it the 5th and 7th figures are left out, but it always begins with the Walking Trailer and ends with the Spin. The exact and full scenario is as foUows: (Each figure goes once around) ist. Walking Trailer brisk march time 2nd. " " with side dip. . " " " 3rd. Running Trailer double quick " 4th. " " with side dip. . " " " 5th. Eagle Swoop, 6 beats to the trailer pause and 3 beats tu the c'ip. 6th. FlymgScud. 7th. Trailer and Double Eagle Swoop, 6 b«ats trailer and 3 beats for each swoop. 8th. Flying Scud, with a spin for each of the four Winds. 9th. Double Eagle Swoop without trailer, loth. Spin m centre, wind screams as the dancer drops flat then dies. Dead Calm. The Uopl Com I^ ces A. SPRING — B. FALL The first of these attractive da.ices symbolizes the planting of jrn and the second its gathering, husking, and shelling. Each lane is complete in itself, but they are often givei in sequ nee. i he (kiicers should be in ceremonial costume, or all in white, and any number from four to twelve <x mme can take part,