Stránka:roll 1907.djvu/51

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HOSTILE SPY

Hanging from the Totem‑pole is a red or yellow horsetail. This is the Grand Medicine Scalp of the Tribe. The Hostile Spy has to steal it. The Medicine-man goes around on the morning of the day and whispers to various braves, "Look out — there's a spy in camp." At length he gets secretly near the one he has selected for Spy and whispers, "Look out, there's a spy in camp, and you are it." He gives him at the same time some bright‑colored badge, that he must wear as soon as he has secured the Medicine Scalp. He must not hide the scalp on his person, but keep it in view. He has all day till sunset to get away with it. If he gets across the river or other limit, with warriors in close pursuit, they give him ten arrowheads (two and one half cents each), or other ransom agreed on. If he gets away safely and hides it, he can come back and claim fifteen arrow‑heads from the Council as ransom for the scalp. If he is caught he pays his captor ten arrow‑heads ransom for his life.

THE MAN HUNT

This is played with a Scout and ten or more Hostiles, or hounds, according to the country, more when it is rough or wooded.

The Scout is given a letter addressed to the "Military

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