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BOY SCOUTS OF AMERICA 147 further provided with a hook. This is a forked branch with hmbs a foot long; one is lashed to the bamboo, the other project- ing out a foot, and slightly backward. The end of the spear and the fork are now thoroughly padded with burlap to the shape of a duck's head and bill. And it must be cased in waterproof, to keep it from getting wet and heavy. The object of the hook is to change suddenly from pushing, and to pull the enemy by hooking round his neck. Each boat should have a quarterdeck or raised platform at one end, on which the spearman stands. The battle is fought in rounds and by points. To put your opponent back into the canoe with one foot counts you 5 ; two feet, 10. If he loses his spear you count 5 (excepting when he is put overboard). If you put him down on one knee on the fighting deck, you count 5 ; two knees, 10. If you put him overboard it counts 25. One hundred points is a round. A battle is for one or more rounds, as agreed on. It is forbidden to hook or strike below the belt. The umpire may dock for fouls. CANOE TAG Any number of canoes or boats may engage in this. A rub- ber cushion, a hot-water bag full of air, any rubber football, or a cotton bag with a lot of corks in it, is needed. The game is to tag the other canoe by throwing this into it. The rules are as in ordinary cross-tag. SCOUTING Scouts are sent out in pairs or singly. A number of points are marked on the map at equal distances from camp, and the scouts draw^ straws to see who goes where. If one place is ob- viously hard, the scout is allowed a fair number of points as handicap. All set out at same time, go direct, and return as soon as possible. Points are thus allowed : —