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Games 29 own uplifted foot by the ankle with one hand. If the left foot is uplifted, they grasp each other’s right hands, and vice versa. | Each tries, by pulling or pushing in any direction, to make the other lose his balance or hop out of the circle. A player may not touch the floor with any part of the body other than the standing foot, nor may he let go the lifted leg. Occa- sionally, players loose the grasped hands by a mutual effort ; and under such circumstances, they join up again and con- tinue without pause, provided neither has lost the hopping position. Circle Hop Fight In a circle about 8 feet in diameter, stand two players facing each other. Each one folds his arms in front, and lifts up one leg with knee well bent, and foot forward. In this position, the two players try, by pushing leg to leg, either to overbalance the other, or cause him to hop out of the circle. The players may hop freely in any direction inside the | circle, feinting or attacking with the upheld leg as they wish. Parts of the body other than the free leg should not touch. The arms must remain folded. After one trial, the feet might be changed for a second round. Lunge and Hop In a circle about 6 feet in diameter, stands a player on one foot, with his hands clasped behind his back. A second player stands in the forward lunge position along a radius of the circle, with his forward foot about 12 to 18 inches inside the circle. This latter player, by reaching out and touching, or even grasping with his hands, tries to make the “hopper” lose his balance or hop out of the circle. The “hopper,” on the other hand, tries by careful dodging, to avoid the hands of the “lunger,” and make the latter move one or other foot through loss of balance caused by over- reaching. | | The “lunger” must start in a correct forward lunge posi- tion, and may not touch the floor with either hand or move his féet, once the game has started. After one decision, the players should change places.