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Games 17 who pulls it with another rope so that the bear runs around in a most natural manner, rearing, plunging, and charging, at the will of the puller. A clever man at the rope can add greatly to the excitement of the game. The bear should _not jump while the spear is in him, as that is dangerous to the spectators, and at least may break the spear. The firing line is about twenty feet from the standing- still place of the grizzly ; most spearmen run up when they throw. No one may stand in front of the firing line. The bear is marked with two circles on either side, much as on the burlap deer. A: shot outside the biggest circle is called a scratch, and counts 2. Between the two circles is a body wound, and counts 5. Inside the small circle is a heart shot; it counts IO, and ends the hunt. If the spear bounces off at once, it does not count. If it sticks, or hangs for a few seconds even, it counts full score. If it goes right throug h the body so that it counts differ- ently on the two sides, the highest score is the one taken. i it strikes the line ‘of a circle, it counts the higher score. If, in the course of a match, any one scores 20 without . a shot reaching the heart, the bear escapes, and a new bear must be started. Three bears are usually a match. No. shot is fired after. the heart is pierced. The bear is then dead. The killer of the bear has first shot at the next bear. The players take alternate shots after that. ‘Two, three, or four spearmen are best. The winner is the one with most points. So that a man who kills all three grizzlies may yet lose the game. Still-hunting the Buck, or the Deer Hunt The deer is a dummy, best made with a wire frame, on which soft hay is wrapped till it is of proper size and shape, then all is covered with open burlap. A few touches of white and black make it very realistic. © If time does not admit of a well-finished deer, one can be made of a sack stuffed with hay, decorated at one end with a smaller sack for head and neck, and set on four thin sticks.