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CC — Nature (Stars)

1. Know and name 15 star groups, for coup. 20 star groups, and tell something about at least 1 star in each group, for grand coup. . 2. (L.L.) Know 5 constellations, for coup. In addition, tell a legend about 2 of these, for grand coup. 3. (L.L.) Know 5 stars, (including planets), for coup. 6 stars and 2 plants, for grand coup.

DD — Nature (Taxidermy)

1. Make good skins, properly labelled, of 5 birds and 5 mammals, for coup. In addition, skin and mount, according to accepted standards of taxidermy, 1 specimen of birds, 1 of mammals, and 1 of fish, for grand coup. 2. Tana skin of some wild animal, smaller than a fox, so that the leather is soft and the fur will not slip, for coup. Of 4 animals, as large or larger than a fox, also sewing them together for a robe, for grand coup.

EE — Nature (Tracks)

1. Draw from observation made in the field, and identify the tracks of 15 wild or domesticated animals, for coup. 25 for grand coup. 2. Make black tracks of 15 wild or domesticated animals, for coup. 25 for grand coup. 3. As above for plaster casts of tracks.

FF — Nature (Trees and Shrubs)

1. Identify by leaf or fruit, or both, according to any standard authority, 25 trees and tell something interesting about each, for coup. In addition, identify by twigs and bark in winter 20 trees, for grand coup. 2. Identify, according to any standard authority, 20 shrubs, for coup. In addition, identify by twigs and bark in winter 15 shrubs, for grand coup. List must not contain any species for which credit has been given in tree coup. 3. Make a set of blue prints, ink prints or smoke prints of the leaves of 25 species of trees and correctly label. Make a set of blue prints, ink prints or smoke prints of 25 shrubs ..text pokračuje