skilful on the trail that we can dispense with even the corn. The iron mark like a deer hoof leaves a very reaUstic "slot" or track, which the more skilful boys readily follow through the woods. A hunt is usually for three, five, or more deer, according to agree- ment, and the result is reckoned by points on the whole chase. WATER GAMES Spearing the Great Sturgeon This water game is exceedingly popular and is especially good for public exhibition, being spectacular and full of amusement and excitement. The outfit needed is : (i) A sturgeon roughly formed of soft wood; it should be TA6 Wooden Stur<[6Qn^ WfLjkt^for ia/faft. about three feet long and nearly a foot thick at the head. It may be made realistic, or a small log pointed at both ends will serve. (2) Two spears with six-inch steel heads and wooden handles (about three feet long). The points should be sharp, but not the barbs. Sometimes the barbs are omitted altogether. Each head should have an eye to which is attached twenty feet of Th$ SffirhfzcL one-quarter-inch rope. On each rope, six feet from the spear- head, is a fathom mark made by tying on a rag or cord. (3) Two boats with crews. Eadi crew consists of a spear- man, who is captain, and one or two oarsmen or paddlers, of whidi the after one is the pilot. All should be expert swimmers or else wear life belts during the game.
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