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Coups and Degrees 4x7 . Elnow the general direction and population of the five principal neighboring towns and be able to give strangers correct directions how to reach them. . Know the country in two-mile radius, or in a town must know in a half-mile radius what livery stables, garages, and black- smiths there are. . Know the location of the nearest meat markets, bakeries, groceries, and drug stores. . Know where the nearest police station, hospital, doctor, fire alarm, fire hydrant, telegraph, and telephone offices, and railroad stations are. . Know something of the history of the place, its principal public buildings, such as town or city hall, post-office, schools, and churches. . As much as possible of the above information should be entered on a large scale map. . Fell a six-inch tree or poie in a prescribed direction so as to fall between two stakes two feet apart, within sixty seconds. . Tie six kinds of knots quickly. . Lash spars properly together for scaffolding. . Build a bridge or derrick. . Make a camp kitchen. . Build a shack or cabin of one kind or another suitable for three occupants. . Walk one mile in eleven minutes. . Run 100 yards in thirteen seconds.

7. Run fifty yards in seven and four fifth seconds. 

. Swim 100 yards. Scout Runner (Kee-mO'Sah'-bee) The Degree of Scout Runner may be conferred on any one who takes nine of these tests: . Walk one mile in eleven minutes. . Walk thirty miles in twelve hours. . Run 100 )rards in thirteen seconds. . Run fifty yards in seven and four fifth seconds. . Run one rnile in five and one third minutes. . Swim 100 yards. . Paddle a canoe one mile in twelve minutes. . Ejhow the Semaphore or Wigwag or Myer code and take as well as receive a message at the rate of at least twenty- four letters a minute.