Stránka:roll 1916.djvu/425

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18. Show that you have won first, second, or third place in a race of any of the recognized yaclit clubs or associations, with yourself as skipper. 19. Make a model of a sloop or schooner ycxht <x other vessel fully rigged. 20. Tell the bells and watches kept on board ship. 21. Also usual flag signals for owner and crew, location of owner's and club signal and night pennant. Also proper method of displaying the yacht ensign when at anchor and under way. 22. Describe signal lights used at night on barges, sailing power and steam vessels according to United States Regula tions. Also tell what lights are used by yachts showing fleet officers, meals, owner's absence, etc. 23. Name and describe ten different sailing rigs: ship, barit, barkentine, brig, brigantine, schooner, topsail schooner, sloop, yawl, ketch, knockabout, sharpie, buckeye, catboat, lateen rig. Godaakwed

Sharpshooter

(Gadaakwed)

The Degree of Sharpshooter may be conferred on any one who takes seven of these tests: I. Qualify as in "marksman" with the rifle in accordance with the regulations of the National Rifle Association. a. Make a bow and arrow which will shoot a distance of ICO feet with fair precision. 3. Make a regulation archery target— four feet across, with the nine-inch centre and four rings, each four and three-quarter inches wide. 4. ^ Make a total score of 350 with sbcty shots of bow and ar- row in one or two meets, using standard four-foot target at forty yards or three-foot target at thirty yards. 5. Make a total score of 300 with seventy-two arrows, usmg standard four-foot target at a distance of fifty yards, or three- foot tar^; t at tfiirt y-six yards. 6. Shoot so lar and fast as to have six arrows in the air at once. 7. See and map out six Pleiades. 8. See the Pappoose on the Squaw's back in the Dipper Handle. *^*^ 9. Spot the rabbit three times in axty yards.