Stránka:roll 1909.djvu/59

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The Birch-Bark Roll whispers to the various braves, “Look out — there’s a spy in camp.” At length he gets secretly near the one he has selected for spy and whispers, “ Look out, there’s a spy in camp, and you are il.” He gives him at the same time some bright-colored badge, that he must wear as soon as he has secured the Medicine Scalp. He must not hide the scalp on his person, but keep it in view. He has all day till sunset to get away with it. If he gets across the river or other limit, with warriors in close pursuit, they give him ten arrow- heads (two and one half cents each), or other ransom agrecd on. If he gets away safely and hides it, he can come back and claim fifteen arrowheads from the Council as ransom for the scalp. If he is caught he pays his captor ten arrow-heads ransom for his life. THE MAN HUNT This is played with a Scout and ten or more Hostiles, or hounds, according to the country, more when it is rough or wooded. The Scout is given a letter addressed to the ‘“ Mili- tary Commandant” ! of any given place a mile or two away. He is told to take the letter to any one of three given houses, and get it endorsed, with the hour when 1The “Military Commandant” is usually the lady of the house that he gets to. 52