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The Birch-Bark Roll the memory of what he saw the second player must reproduce the pattern on his own board. He counts one for each that was right, and takes off one for each that was wrong. They take turn and turn about. This game is a wonderful developer of the power to see and memorize quickly. FAR-SIGHT, OR SPOT-THE-RABBIT Take two six-inch squares of stiff white pasteboard or whitened wood. On each of these draw an outline Rabbit, one an exact duplicate of the other. Make twenty round black wafers or spots, each half an inch across. Let one player stick a few of these on one Rabbit-board and set it up in full light. The other, beginning at roo yards, draws near till he can see the spots well enough to reproduce the pattern on the other which he carries. If he can do it at 75 yards he has wonderful eyes. Down even to 7o (done 3 times out of 5) he counts grand coup; from 70 to 60 counts coup. Below that does not count at all. RABBIT HUNT | The game of Rabbit-hunting is suited for two hunters in limited grounds. Three little sacks of brown burlap, each about eight inches by twelve, are stuffed with hay. a At any given place in the woods the two hunters . 59 2 Obs =64'0%m 254 am